Kriegermenue
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Version vom 12. Februar 2012, 13:11 Uhr von Amarutu (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „category:Scripts<pre> initevents ;{---------------------------------------------------} ;{ EUO.1.5Version130 } ;{ Client: …“)
initevents ;{---------------------------------------------------} ;{ EUO.1.5Version130 } ;{ Client: } ;{ Shard: www.uosigena.de } ;{ Autor: Umbreon[ZOF]// Skype: flammie89 } ;{---------------------------------------------------} ;{ Dieses Script bietet Kriegern die Möglichkeit ihre} ;{ Specialskills, per Knopfdruck, einzusetzen, Ohne } ;{ Macros einzustellen } ;{ Für die Benutzung der Tränke/Bandagen } ;{ wird Sijection vorrausgesetzt } ;{---------------------------------------------------} set #menuButton N/A menu clear menu Window Color gray menu Show 0 0 menu Window Title Kriegermenu menu Window Size 252 175 menu Font Size 8 menu Font BGColor gray menu Button T10 5 20 60 50 Defend menu Button T20 5 70 60 50 Berserk menu Button T30 5 120 60 50 Normal menu Button T40 66 20 60 50 Exeptional menu Button T50 66 70 60 50 Paralyse menu Button T60 66 120 60 50 Dismount menu Button T70 126 20 60 50 Disarm menu Button T80 126 70 60 50 Runspeed menu Button T90 126 120 60 50 Bandage menu Font BGColor yellow menu Button T11 192 20 60 50 Healtrank menu Font BGColor green menu Button T12 192 70 60 50 Gegengift menu Font BGColor red menu Button T13 192 120 60 50 Refresh menu Font Style "i" menu Font Size 5 loop: if N/A notin #menuButton { gosub buttons } goto loop sub buttons if T10 in #menubutton { event macro 1 0 Stand back! event macro 1 0 .noise hey event macro 2 0 Geht in eine defensive Haltung. event macro 1 0 .combat_move defend set %name Verteidungshaltung wait 1s } if T20 in #menubutton { event macro 1 0 Bring it on ! event macro 1 0 .noise yell event macro 2 0 Geht in eine offensive Haltung. event macro 1 0 .combat_move berserker set %name Berserkerhaltung wait 1s } if T30 in #menubutton { event macro 1 0 .noise shush event macro 1 0 .combat_move normal set %name Kampfhaltung wait 1s } if T40 in #menubutton { event macro 1 0 Take this ! event macro 1 0 .combat_move exceptional set %name Exeptional wait 1s } if T50 in #menubutton { event macro 1 0 .combat_move stunning event macro 1 0 STOP Hammertime ! set %name Paralyse wait 1s } if T60 in #menubutton { event macro 1 0 Get down! event macro 1 0 .noise laugh event macro 1 0 .combat_move dismount set %name Dismount wait 1s } if T70 in #menubutton { event macro 2 0 yoink event macro 1 0 .combat_move disarm set %name Entwaffnung wait 1s } if T80 in #menubutton { event macro 1 0 .combat_move runspeed set %name Runspeed wait 1s } if T90 in #menubutton { event macro 1 0 ,setarm 5 event macro 1 0 ,disarm event macro 1 0 ,bandageself wait 4s event macro 1 0 ,arm 5 } if T11 in #menubutton { event macro 1 0 ,setarm 5 event macro 1 0 ,disarm event macro 1 0 ,usetype UUF event macro 1 0 ,arm 5 set %name Healtrank } if T12 in #menubutton { event macro 1 0 ,setarm 5 event macro 1 0 ,disarm event macro 1 0 ,usetype NUF event macro 1 0 ,arm 5 set %name Gegengifttrank } if T13 in #menubutton { event macro 1 0 ,setarm 5 event macro 1 0 ,disarm event macro 1 0 ,usetype ZUF event macro 1 0 ,arm 5 set %name Erholungstrank } event ExMsg #charid 3 133 %name eingesetzt! set #MenuButton N/A return ;crafted by Umbreon